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Just something I'm part way through making. On a cyrix MII 300, 60M ram it
took 5 hours 23 minutes to render, no AA. The pattern on the surface is
incomplete
Post a reply to this message
Attachments:
Download 'ring.gif' (359 KB)
Preview of image 'ring.gif'
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Gandalf's Ring?
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Please post MPG-1's, not GIF's.
Note to Ken: we oughtta have a policy or guideline or statement of "most
people prefer format X"...
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"Data" <not@all> wrote in message news:3a4eb709@news.povray.org...
> Just something I'm part way through making. On a cyrix MII 300, 60M ram it
> took 5 hours 23 minutes to render, no AA. The pattern on the surface is
> incomplete
>
Forgot to add. MegaPov 0.6a, with MegaMetals used
Rendered at 320x240, rescaled in animation for space reasons
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I know, but for some reason Animation Shop hasn't been saving the AVIs. It
says it is, but the file is 0k :(
Maybe I'll just upload & post a link. Sorry 'bout that.
"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:3a4f3896@news.povray.org...
> Please post MPG-1's, not GIF's.
>
> Note to Ken: we oughtta have a policy or guideline or statement of "most
> people prefer format X"...
>
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"Tony[B]" <wrote in message news:3a4ec4e1@news.povray.org...
> Gandalf's Ring?
>
Nope, just something off the top of my head. Designed for a present. And
believe it or not the final design will quite likely be made in silver :)
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If you'd like to make an MPEG out of, for example, Targa files from POV-Ray,
you can use CMPEG, a freeware DOS utility that many POVers use. You can
find it here:
ftp://ftp.cdrom.com/.1/garbo/garbo_pc/graphics/cmpeg10.zip
--
Lance.
http://come.to/the.zone
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"Lance Birch" <-> wrote in message news:3a4f49e4@news.povray.org...
> If you'd like to make an MPEG out of, for example, Targa files from
POV-Ray,
> you can use CMPEG, a freeware DOS utility that many POVers use. You can
> find it here:
> ftp://ftp.cdrom.com/.1/garbo/garbo_pc/graphics/cmpeg10.zip
>
Thanks, I'll give it a whirl. I usually render to Bitmap. Oh, final version
underway. 240x180, AA on at 0.3, only 90 frames otherwise the poor Cyrix
would be busy for several days. Thinned the band somewhat so it's less
clunky. It IS for a female finger, after all
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Data wrote:
>
> "Lance Birch" <-> wrote in message news:3a4f49e4@news.povray.org...
> > If you'd like to make an MPEG out of, for example, Targa files from
> POV-Ray,
> > you can use CMPEG, a freeware DOS utility that many POVers use. You can
> > find it here:
> > ftp://ftp.cdrom.com/.1/garbo/garbo_pc/graphics/cmpeg10.zip
> >
> Thanks, I'll give it a whirl. I usually render to Bitmap. Oh, final version
> underway. 240x180, AA on at 0.3, only 90 frames otherwise the poor Cyrix
> would be busy for several days. Thinned the band somewhat so it's less
> clunky. It IS for a female finger, after all
I don't understand why it's so slow? Or is that about the normal speed
for the tracer you're using? Do you have a huge load of IOR going on or
something? The ring is surrounded by blackness so it isn't reflecting
other refracting objects and for only 90 frames... What sort of
primitives or math did you use in the source file? Are you
multi-tasking heavily?
I'm not accusing you or anything of foul play here... ;o) but I'm
really curious.
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Dearmad wrote:
> Data wrote:
> >
> > "Lance Birch" <-> wrote in message news:3a4f49e4@news.povray.org...
> > > If you'd like to make an MPEG out of, for example, Targa files from
> > POV-Ray,
> > > you can use CMPEG, a freeware DOS utility that many POVers use. You
can
> > > find it here:
> > > ftp://ftp.cdrom.com/.1/garbo/garbo_pc/graphics/cmpeg10.zip
> > >
> > Thanks, I'll give it a whirl. I usually render to Bitmap. Oh, final
version
> > underway. 240x180, AA on at 0.3, only 90 frames otherwise the poor Cyrix
> > would be busy for several days. Thinned the band somewhat so it's less
> > clunky. It IS for a female finger, after all
>
> I don't understand why it's so slow? Or is that about the normal speed
> for the tracer you're using? Do you have a huge load of IOR going on or
> something? The ring is surrounded by blackness so it isn't reflecting
> other refracting objects and for only 90 frames... What sort of
> primitives or math did you use in the source file? Are you
> multi-tasking heavily?
>
> I'm not accusing you or anything of foul play here... ;o) but I'm
> really curious.
I think it's just because he's using a *Cyrix*, which aren't very fast when
it comes to doing the processing needed for raytracing.
--
Lance.
http://come.to/the.zone
Post a reply to this message
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