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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> Just a suggestion:
> Although clock, clock_delta and Final_Clock are great tools for creating
> animations, and for causing 'events' to happen at certain times, I use
> frame_number (or some fraction thereof) more often now. It's probably a personal
> choice, of course; but frame_number seems more intuitive to me-- and I don't
> have to think in 'clock division' terms for the timing of animation events.
That's interesting - I had forgotten that frame_number even existed because I
got used to using clock years ago, but I can see that frame_number would be more
appropriate under some circumstances, possibly including this one. I did in fact
have to include some code to convert number of frames generated to time elapsed
so using frame_number would be exact instead of within 1 / framerate / 2. The
beat markers will be in milliseconds which would have to be converted to
frame_numbers though so it's a trade-off either way. Thank you for the excellent
suggestion!
Have an awesome day Kenneth!
Kind regards,
Dave Blandston
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