"jr" <cre### [at] gmail com> wrote:
> can post the code used if you want to take a gander.
Is it like an adjustable mandelbulb thing where the result can be animated, or
does it just make a single DF3? I can take a look at the DF3, and maybe
someone can suggest a texture / uv map to use. I would imagine a proximity
pattern would be the closest to what people do with raymarching / signed
distance functions.
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