"Kenneth" <kdw### [at] gmailcom> wrote:
> Currently, I'm using individual media spheres that overlap somewhat, with just
> emission and absorption medias (and only 'half a donut's worth' of spheres, for
> testing.) I toyed with the idea of using a large torus object instead (with a
> toroidal warp of the media); but using individual spheres gives better
> 'erratic/random' control of the overall roiling fire look, and I can tweak the
> micro-details more easily.
It's a great start.
Maybe you can use the phase keyword for density color changes, with a clock
variable for that. Or maybe not... I was just trying it myself to see what I
could do making a fireball, not much success only a kludge. But that's me. :)
I like the big and little swirls idea.
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