POV-Ray : Newsgroups : povray.binaries.animations : Not a render, but... : Re: Not a render, but... Server Time: 26 Oct 2020 12:02:05 GMT
  Re: Not a render, but...  
From: omniverse
Date: 15 Dec 2016 01:55:00
clipka <ano### [at] anonymousorg> wrote:
> Am 15.12.2016 um 00:51 schrieb omniverse:
> > Recreate using SSLT? Simple enough, right? Maybe not. I tried animation frames
> > to look for good values of translucency and mm_per_unit.
> Ah, you folks make me mad! How come everyone and their uncle want to toy
> around the "mm_per_unit" setting?

Um... because it's there.  LOL

> No, seriously: Any visual effect you can achieve by tweaking the
> "mm_per_unit" setting can just as well be achieved by tweaking the
> subsurface settings instead.

I will have to take your word for it. I just haven't been able yet.

When I use a very large, or what I consider large, translucency number(s) the
effect again matches the real experiment but also makes the blocks too
transparent. In this case up to 20 or <20,20,20>.
I haven't tried different pigment numbers yet, and will look at the
documentation on SSLT in the meantime to see what I might have missed.


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