POV-Ray : Newsgroups : povray.binaries.animations : Not a render, but... : Re: Not a render, but... Server Time: 23 Jul 2019 11:02:57 GMT
  Re: Not a render, but...  
From: clipka
Date: 15 Dec 2016 03:46:31
Am 15.12.2016 um 02:50 schrieb omniverse:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 15.12.2016 um 00:51 schrieb omniverse:
>>
>>> Recreate using SSLT? Simple enough, right? Maybe not. I tried animation frames
>>> to look for good values of translucency and mm_per_unit.
>>
>> Ah, you folks make me mad! How come everyone and their uncle want to toy
>> around the "mm_per_unit" setting?
> 
> Um... because it's there.  LOL
> 
>> No, seriously: Any visual effect you can achieve by tweaking the
>> "mm_per_unit" setting can just as well be achieved by tweaking the
>> subsurface settings instead.
> 
> I will have to take your word for it. I just haven't been able yet.
> 
> When I use a very large, or what I consider large, translucency number(s) the
> effect again matches the real experiment but also makes the blocks too
> transparent. In this case up to 20 or <20,20,20>.
> I haven't tried different pigment numbers yet, and will look at the
> documentation on SSLT in the meantime to see what I might have missed.

It will be difficult to match the experiment exactly, as the aluminum
foil is also reflective. The SSLT algorithm can't account for that.


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