On 8-10-2013 12:53, Janc wrote:
> You can see how Rust texture change when tilt.
Do you use crand in your texture? If so, don't!
Quote from Documentation:
Note: The crand should not be used when rendering animations. This is
the one of a few truly random features in POV-Ray and will produce an
annoying flicker of flying pixels on any textures animated with a crand
value. For these reasons it is not a very accurate way to model the
rough surface effect.
Post a reply to this message