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Well, here's another WIP.
It sounds silly, but it's actually a problem to add support for the
character to stop and stand still, as the core of my walking system assumes
non-stop momentum from step to step.
The solution I've used here is to actually keep making new steps even when
the character stands still, but it doesn't work very well. :(
The walk cycle also needs more work, and I need to find out how to prevent
that jittering when the character stops.
So - there's plenty of work to do...
Rune
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3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Attachments:
Download 'stoptest.mpg' (379 KB)
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