> I'm working on my walking system again.
Hurrah!! (i smell a 'Runes Character Animator Include' comming :))
> While working on the spider animation I implemented a feature to make the
> walking creature adapt to the ground regardless of gravity. But that
> looks pretty funny when used on a tall biped!
looks great - i would possably tweak it so the foot step markers match the
shape and style of the figures own feet, and he steps on them directly - ala
max & character studio
> Well, it was just a small experiment. One of the countless WIPs that you
> were never supposed to see...
please post more of your wips :)
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