> I'm working on my walking system again.
> While working on the spider animation I implemented a feature to make the
> walking creature adapt to the ground regardless of gravity. But that
> looks pretty funny when used on a tall biped!
That's funny. Heheh.
> Well, it was just a small experiment. One of the countless WIPs that you
> were never supposed to see...
Well I did see it and it seems you have mastered basic character animation
in an environment I wouldn't propably dare even try.
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