I made some more experiments and added mesh creation routines for the
The first animation shows a line of masses forming some rope or chain.
The second one is a grid showing the outline mesh. The connections are
more stiff, but still not realistic for most real life materials,
furthermore overall density of the body is quite low.
Speed of the system is quite painfully slow so it will really be helpful
coding it as a POV-Ray patch instead.
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______
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