In article <email@example.com>, Rune wrote:
> But later on when I need more complex motion I'll probably use the cubic
> splines in POV-Ray 3.5 despite the limitations. I only hope that the bugs
> will soon be fixed.
I've been too busy with homework to really keep up on everything, so I
haven't heard all about the limitations of splines in 3.5, but I have a
question about how you would accomplish this. How would you keep the
motion at a constant speed? Splines generally do not have a constant
velocity vector along them. Wouldn't a cubic spline make the walk/run
speed up and slow down? Would the character go from a walk to a run as
it speeds up?
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