# include "shapes.inc" # include "colors.inc" # include "textures.inc" # include "skies.inc" camera { location <0.005, 0.010, 0.38> look_at <0.62, 0.001, 0.79> angle 9// vertical camera apertur } light_source { <0, 300, 0> color <1,1,1>} //sunlight height_field { tga "srtm3435.tga" smooth texture { pigment { image_map { tiff "globalmosaic.tif" //our overlay image once } rotate x*90 // align map to height_field } } } sky_sphere{ pigment {planar colour_map{[0,rgb <0.9,0.9,1>][1, rgb <0.1,0.2,1>]}} pigment {P_Cloud4} scale 2 //avoid repetion translate 300 //dx, dz, dy }