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Following scene description makes caustic in 3.6 as I expected.
But in 3.7 beta(17), no caustic at all...
This problem is only for refractive caustic,
I checked reflective caustic(ex. ring) occurs in 3.7.
Is it a bug?
or have any syntax symmentic related to refractive caustic changed?
p.s. How can I get the source code of 3.7 beta??
====================================================================
#include "stdinc.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
global_settings {
assumed_gamma 1
max_trace_level 25
photons {
count 100000
spacing 0.03
autostop 0
jitter 0
}
}
camera {
up <0,1,0>
location <0,5,-12>
look_at <0,0,0>
}
light_source {
<10,11,10> //light position
color rgb <1,1,1>*1.6
photons {
reflection on
refraction on
}
}
background { color rgb <0.4,0.4,0.6> }
plane {
y, -1
texture {
T_Brass_1A
}
photons {
reflection on
refraction on
collect
}
}
object {
sphere { <0, -1+2, 0>,2 }
material {
texture {
pigment { color Col_Glass_Clear }
finish { F_Glass9 }
}
interior {
I_Glass_Exp(2)
fade_color Col_Glass_Clear
}
}
photons {
target
reflection on
refraction on
//collect
}
}
=======================================================================
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