jva wrote:
> Rendering "radiosity.pov" from /Scenes/Radiosity in beta 10 (800x600 no AA)
> gives artifacts -white pixels- along several diagonal boundaries at regular
> intervals (so perhaps due to some rounding issues?) which do not appear in
> 3.6.1a. Reducing the blocksize to the minimum of 4 does not solve this.
> There are similar 'wrong' white pixels in "radiosity2.pov" along the
> base-ring which actually due mostly disappear on reducing the blocksize.
>
> Jeroen.
>
>
>
AA on the other hand smooths them out.
-r
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