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Hi all!
S'me again... Below is a short scene where an isosurface is defined with
f_snoise3d as a function.
Renders nicely with 3.6.1a, but the isosurface is mangled and the grey plane
is shown brown (like the isosurface) with 3.7.beta5a.
(Windows XP Home Edition, Athlon XP 2800+)
Good night everybody!
//---begin source
#include "functions.inc"
camera {
location -4.2*z
look_at 0
right x*image_width/image_height
}
light_source {<-5, 15, -10> rgb 2}
plane {
y, -2
pigment {rgb .5}
finish {ambient 0}
}
isosurface {
function {f_snoise3d (2*x, 3*y, 2*z)}
threshold -.28
contained_by {sphere {0, 1}}
max_gradient 4.5
pigment {rgb <.6, .4, .2>}
finish {ambient 0}
}
//---end source
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