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When I pause a render in 3.7(beta 5a), the render timer continues counting.
However, when I continue the render, the timer jumps back to where it was
when the render was paused. Perhaps this is intentional, but I really
can't see any use for it working this way.
Bent
(Windows 2000 Professional, 3.7(beta 5a) non-SSE2 version, Pentium II)
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