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Bug description: setting no_image to an object in a merge causes that
object to stop casting shadows.
Sample code:
union {
box { 0, 1 translate <-1,-1,-0.5> pigment { rgb 1 } }
sphere { <-0.5, 0.5,0>, 0.5 pigment { rgb <1,0,0> } no_image }
}
merge {
box { 0, 1 translate <0.5,-1,-0.5> pigment { rgb 1 } }
sphere { <1, 0.5,0>, 0.5 pigment { rgb <1,0,0> } no_image }
}
light_source { <100,100,100> color rgb <1.3,1.2,1> }
camera {
location <2,4,-4>
look_at 0
angle 30
}
System: K6III/400, 128 MB RAM, Win98 SE, POV-Ray 3.5 beta 7
Any confirmations? I didn't see it in the 11/27 known bugs list.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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"Peter Popov" <pet### [at] vipbg> wrote in message
news:vqfd0ucm5276q9j8sdh34afjliapc1kj0n@4ax.com...
> Bug description: setting no_image to an object in a merge causes that
> object to stop casting shadows.
> Any confirmations? I didn't see it in the 11/27 known bugs list.
I confirm. No shadow on the merge but a shdow on the union.
Ari-Matti
Using: Athlon, 512 MB RAM, WinXP, POV-Ray 3.5 beta 7
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