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The scene file "cliche.pov" in the scenes/advanced-folded crashes my Mac.
Looking closer at the scene file, reveals that it is the same problem with
the imagemap here, as in the heightfield in "crater.pov":
There's no BITMAP_TYPE defined, and no hints in the scenefile's comments
that a certain output format is required to be able to render this scene.
Now, aside from that the computer crashes, this is an easy thing to catch
- it's just to add the bitmap_type in the imagemap. But for a new user who
adds a clock to the camera position and tries to make a QT-movie out of
this file will have a tough time catching this problem.
So, isn't it better to add the bitmap identifiers in all the demo scenes,
and let people discover this non-intuitive shortcut by themselves in the
docs?
Or, at least, add a comment about it in the demo scenes where this
shortcut is used?
--
Tom Stone
Domarebacken 42, 14557 Norsborg, Sweden
Phone: Int+46 8 5318 4318, Tel: 08-5318 4318
http://home5.swipnet.se/~w-52256/index.htm
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"Tom Stone" wrote:
> So, isn't it better to add the bitmap identifiers in all
> the demo scenes, and let people discover this non-intuitive
> shortcut by themselves in the docs?
I think so too, but it's not up to me.
> Or, at least, add a comment about it in the demo scenes
> where this shortcut is used?
I'll do so.
For the other points you raised, please refer to your earlier thread "[Mac]
Crater.pov".
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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On Sat, 3 Nov 2001 01:37:04 +0100, Rune wrote:
> "Tom Stone" wrote:
>> So, isn't it better to add the bitmap identifiers in all
>> the demo scenes, and let people discover this non-intuitive
>> shortcut by themselves in the docs?
>
> I think so too, but it's not up to me.
Knock it off.
--
#macro R(L P)sphere{L __}cylinder{L P __}#end#macro P(_1)union{R(z+_ z)R(-z _-z)
R(_-z*3_+z)torus{1__ clipped_by{plane{_ 0}}}translate z+_1}#end#macro S(_)9-(_1-
_)*(_1-_)#end#macro Z(_1 _ __)union{P(_)P(-_)R(y-z-1_)translate.1*_1-y*8pigment{
rgb<S(7)S(5)S(3)>}}#if(_1)Z(_1-__,_,__)#end#end Z(10x*-2,.2)camera{rotate x*90}
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"Ron Parker" wrote:
> Rune wrote:
> > I think so too, but it's not up to me.
>
> Knock it off.
I'm sorry if I worded the facts in an unfortunate way.
Many users know that I'm currently the scene files coordinator so when I
refuse to make a change I prefer to give them the reason.
Rune
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