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POV 3.5 b 12 for Win
10.1.3.1 Floats
says that NUMERIC_EXPRESSION can be VECTOR.DOT_ITEM
where DOT_ITEM is x|y|z|t|u|v|red|green|blue|filter|transmit|gray|hf
while #warning str(<1,2,3,4,5>.hf,0,-1) works for all dot items except hf
(I suppose .hf is valid only inside user defined functions)
10.1.3.4 User defined Functions
min(FLOAT, FLOAT), max( FLOAT, FLOAT )
should be probably something like
min(FLOAT, FLOAT ...), max( FLOAT, FLOAT ...)
10.1.3.4 User defined Functions
going follow syntax identifiers I can't find how to prepare function
with object pattern
10.1.3.4 User defined Functions
going follow syntax idnetifiers I can't find combination to allow
function { pattern { brick turbulence 1 } } or
function{ pattern{ agate warp{repeat x } } } (afaik both are valid)
ABX
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From: Robert Chaffe
Subject: Re: [doc] language basics in quick ref
Date: 12 Mar 2002 21:14:23
Message: <3c8eb5ff@news.povray.org>
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NOTE: My changes are to the Quick Reference found at my web site,
http://www.donovansweb.com/~chaffe/quickref.html .
I believe someone with the moniker "ingo" is in charge of modifying the
distributed documentation. ;-)
news:mspr8uggk6rr2ifipn9r6o8dfgkp7emqi6@4ax.com...
> POV 3.5 b 12 for Win
>
> 10.1.3.1 Floats
>
> says that NUMERIC_EXPRESSION can be VECTOR.DOT_ITEM
> where DOT_ITEM is x|y|z|t|u|v|red|green|blue|filter|transmit|gray|hf
> while #warning str(<1,2,3,4,5>.hf,0,-1) works for all dot items except
hf
> (I suppose .hf is valid only inside user defined functions)
I have added one of my peach colored notes below the DOT_ITEM syntax:
The hf item may be used only in a user-defined function.
> 10.1.3.4 User defined Functions
>
> min(FLOAT, FLOAT), max( FLOAT, FLOAT )
> should be probably something like
> min(FLOAT, FLOAT ...), max( FLOAT, FLOAT ...)
Tsk, tsk. Copy-Paste error. In the FN_FLOAT_FUNCTION list I now have:
max (FN_FLOAT,FN_FLOAT[,FN_FLOAT]...) | min
(FN_FLOAT,FN_FLOAT[,FN_FLOAT]...)
Note that I use FN_FLOAT to distinguish it from the other FLOAT that is not
quite the same as the one for user-defined functions.
> 10.1.3.4 User defined Functions
>
> going follow syntax identifiers I can't find how to prepare function
> with object pattern
Didn't know we could use it. See modifications below.
> 10.1.3.4 User defined Functions
>
> going follow syntax idnetifiers I can't find combination to allow
> function { pattern { brick turbulence 1 } } or
> function{ pattern{ agate warp{repeat x } } } (afaik both are valid)
Well, I didn't know that either. I have changed the FLOAT_USER_FUNCTION
syntax, the pattern part, to the following:
function { pattern { PATTERN [PATTERN_MODIFIERS] } }
I have also modified the PATTERN syntax to look like this:
MAP_PATTERN | brick [BRICK_ITEMS] | checker | hexagon | object
{ LIST_OBJECT }
The same change was made to the appropriate BITMAP_IMAGE items. That would
be in section 10.1.10.8 Pattern Modifiers in the docu.
Thanks for finding these. Let me know if anything else needs to be
corrected.
Robert Chaffe
http://www.donovansweb.com/~chaffe/
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in news:3c8eb5ff@news.povray.org Robert Chaffe wrote:
> NOTE: My changes are to the Quick Reference found at my web site,
> http://www.donovansweb.com/~chaffe/quickref.html .
I'll pick them up from your site,
Thanks Robert,
Ingo
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On Tue, 12 Mar 2002 20:15:21 -0600, "Robert Chaffe"
<rob### [at] earthlinknet> wrote:
> I believe someone with the moniker "ingo" is in charge of modifying the
> distributed documentation. ;-)
I believe this to :-)
> > 10.1.3.1 Floats
> >
> > says that NUMERIC_EXPRESSION can be VECTOR.DOT_ITEM
> > where DOT_ITEM is x|y|z|t|u|v|red|green|blue|filter|transmit|gray|hf
> > while #warning str(<1,2,3,4,5>.hf,0,-1) works for all dot items except hf
> > (I suppose .hf is valid only inside user defined functions)
>
> I have added one of my peach colored notes below the DOT_ITEM syntax:
> The hf item may be used only in a user-defined function.
This is not end of the problem. AFAIK .x .y .z and rest of operators cannot be
used on typical vector expression inside user defined function. So my
proposition is something like this:
in Float Expressions:
NUMERIC_EXPRESSION: (....) | VECTOR.DOT_ITEM | (....)
DOT_ITEM: x|y|z|t|u|v|red|green|blue|filter|transmit|gray (hf excluded)
in User-Defined Functions:
EXPRESSION: (....) | VECTOR_FUNCTION_INVOCATION.FN_DOT_ITEM |
COLOR_FUNCTION_INVOCATION.FN_DOT_ITEM | (...)
FN_DOT_ITEM: DOT_ITEM | hf
To the team - is this corect ?
> > 10.1.3.4 User defined Functions
> >
> > min(FLOAT, FLOAT), max( FLOAT, FLOAT )
> > should be probably something like
> > min(FLOAT, FLOAT ...), max( FLOAT, FLOAT ...)
>
> Note that I use FN_FLOAT to distinguish it from the other FLOAT that is not
> quite the same as the one for user-defined functions.
Yes, I noticed this, just typing mistake :-)
> > 10.1.3.4 User defined Functions
> Didn't know we could use it. See modifications below.
> Well, I didn't know that either. I have changed the FLOAT_USER_FUNCTION
> syntax, the pattern part, to the following:
> function { pattern { PATTERN [PATTERN_MODIFIERS] } }
That is probably becouse conventional syntax frame is rather ascetic in this
matter.
>Thanks for finding these. Let me know if anything else needs to be
> corrected.
I plan to validate one subchapter of your quick ref per day. For example
"language directives" issues will be send after moment.
ABX
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From: Thorsten Froehlich
Subject: Re: [doc] language basics in quick ref
Date: 13 Mar 2002 06:34:43
Message: <3c8f3953@news.povray.org>
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Skiba <abx### [at] babilonorg> wrote:
> This is not end of the problem. AFAIK .x .y .z and rest of operators cannot be
> used on typical vector expression inside user defined function. So my
> proposition is something like this:
>
> in Float Expressions:
>
> NUMERIC_EXPRESSION: (....) | VECTOR.DOT_ITEM | (....)
>
> DOT_ITEM: x|y|z|t|u|v|red|green|blue|filter|transmit|gray (hf excluded)
>
> in User-Defined Functions:
>
> EXPRESSION: (....) | VECTOR_FUNCTION_INVOCATION.FN_DOT_ITEM |
> COLOR_FUNCTION_INVOCATION.FN_DOT_ITEM | (...)
>
> FN_DOT_ITEM: DOT_ITEM | hf
>
> To the team - is this corect ?
I think so.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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From: Robert Chaffe
Subject: Re: [doc] language basics in quick ref
Date: 13 Mar 2002 21:30:23
Message: <3c900b3f@news.povray.org>
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>
> > > 10.1.3.1 Floats
> > >
> > > says that NUMERIC_EXPRESSION can be VECTOR.DOT_ITEM
> > > where DOT_ITEM is x|y|z|t|u|v|red|green|blue|filter|transmit|gray|hf
> > > while #warning str(<1,2,3,4,5>.hf,0,-1) works for all dot items except hf
> > > (I suppose .hf is valid only inside user defined functions)
> >
> > I have added one of my peach colored notes below the DOT_ITEM syntax:
> > The hf item may be used only in a user-defined function.
>
> This is not end of the problem. AFAIK .x .y .z and rest of operators cannot be
> used on typical vector expression inside user defined function. So my
> proposition is something like this:
>
> in Float Expressions:
>
> NUMERIC_EXPRESSION: (....) | VECTOR.DOT_ITEM | (....)
>
> DOT_ITEM: x|y|z|t|u|v|red|green|blue|filter|transmit|gray (hf excluded)
>
> in User-Defined Functions:
>
> EXPRESSION: (....) | VECTOR_FUNCTION_INVOCATION.FN_DOT_ITEM |
> COLOR_FUNCTION_INVOCATION.FN_DOT_ITEM | (...)
>
> FN_DOT_ITEM: DOT_ITEM | hf
>
> To the team - is this corect ?
I like that better anyway. In the Float Expressions section I have removed the hf
from DOT_ITEM and removed my item note.
The EXPRESSION in the User-Defined Functions section has been modified as suggested
above, and the new FN_DOT_ITEM has been
added as well.
Robert Chaffe
http://www.donovansweb.com/~chaffe/
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On Wed, 13 Mar 2002 20:31:21 -0600, "Robert Chaffe"
<rob### [at] earthlinknet> wrote:
> I like that better anyway. In the Float Expressions section I have removed the hf
from DOT_ITEM and removed my item note.
> The EXPRESSION in the User-Defined Functions section has been modified as suggested
above, and the new FN_DOT_ITEM has been
> added as well.
I have verified this with script and it seems correct as Thorsten said.
#include "functions.inc"
#macro f()
V #if(params) (a,a,a) #end
#end
#macro F(V,params)
#local Fx = function(a){ f() .x };
#local Fy = function(a){ f() .y };
#local Fz = function(a){ f() .z };
#local Ft = function(a){ f() .t };
#local Fu = function(a){ f() .u };
#local Fv = function(a){ f() .v };
#local Fred = function(a){ f() .red };
#local Fgreen = function(a){ f() .green };
#local Fblue = function(a){ f() .blue };
#local Ffilter = function(a){ f() .filter };
#local Ftransmit = function(a){ f() .transmit };
#local Fhf = function(a){ f() .hf };
#end
F(1,no) // float - all returns parse error
F(x,no) // vector - all returns parse error
F(red 1,no) // color - all returns parse error
F(function{f_agate(x,y,z)},yes) // fn_float - all returns parse error
F(function{transform{scale 1}},yes) // fn_vector - all work fine
F(function{pigment{agate}},yes) // fn_color - all work fine
ABX
--
disc{z,-z 5#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e,1))*.1-4#declare
e=e-1;#end#local e=26;pigment{#local g=function(_){ceil(_)-_}function#local//X
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e>0)<O(),O()//AB
>.01#end}}}}{k(g(atan2(x,y)),g(ln((y+x)^2+1e-5)),0)}}finish{ambient 1}}//POV35
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