POV-Ray : Newsgroups : povray.beta-test : sphere_sweep crash Server Time
1 Nov 2024 09:19:48 EDT (-0400)
  sphere_sweep crash (Message 1 to 2 of 2)  
From:
Subject: sphere_sweep crash
Date: 11 Jun 2002 03:06:27
Message: <g18bguoigilpr5cc14lirhkg7828b49aes@4ax.com>
POV 3.5 RC6 icl on WinNT Sp 6 PII 233 with 128 MB

Following code together with +FN +KFF10 caused crash. When after restart of
POV I replaced clock with 0 and removed +KFF10 from settings then image was
rendered fine. This is a little modified source posted two posts earlier by
Richard.

global_settings { assumed_gamma 1.1 }
#include "stdinc.inc"
  background { color Blue }
  camera {
    location <0, 2, -10>
    look_at  <0, 0,  0>
  }
light_source { <0, 2, -10> colour White }
  sphere_sweep {
    //linear_spline
    //b_spline
    cubic_spline
    9,
    <0, 10, 0>, clock
    <0, 10, 0>, clock
    <0, 2, 0>, clock
    <0,  1, 0>, clock
    <0,  0, 0>, 0.3
    <0, -1, 0>, clock
    <0,  -2, 0>, clock
    <0,  -10, 0>, clock
    <0,  -10, 0>, clock
    tolerance 0.000001 //0.2
     pigment { color Yellow }
 }

ABX


Post a reply to this message

From: Gleb
Subject: Re: sphere_sweep crash
Date: 11 Jun 2002 04:54:47
Message: <3d05bad7$1@news.povray.org>
"W?odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:g18bguoigilpr5cc14lirhkg7828b49aes@4ax.com...
> POV 3.5 RC6 icl on WinNT Sp 6 PII 233 with 128 MB
>
> Following code together with +FN +KFF10 caused crash. When after restart
of
> POV I replaced clock with 0 and removed +KFF10 from settings then image
was
> rendered fine. This is a little modified source posted two posts earlier
by
> Richard.


Confirmed with W2k/PIII-1000/512Mb
 and both 3.5.beta.RC6.icl.win32 and
 3.5.beta.RC6.msvc.win32

The code below causes an error message:
"The POV-Ray core rendering code caused an access violation exception"
with empty command line and "640x480 AA",
but is happy with e.g. "320x200, No AA"

//------------------8<------------------
global_settings { assumed_gamma 1.1 }
#include "stdinc.inc"
  background { color Blue }
  camera {
    location <0, 2, -10>
    look_at  <0, 0,  0>
  }
#declare Clock=0;
light_source { <0, 2, -10>*0.015 colour White }
  sphere_sweep {
    //linear_spline
    //b_spline
    cubic_spline
    9,
    <0, 10, 0>, Clock
    <0, 10, 0>, Clock
    <0, 2, 0>, Clock
    <0,  1, 0>, Clock
    <0,  0, 0>, 0.3
    <0, -1, 0>, Clock
    <0,  -2, 0>, Clock
    <0,  -10, 0>, Clock
    <0,  -10, 0>, Clock
    tolerance 0.000001 //0.2
     pigment { color Yellow }
 }
//------------------8<------------------

Gleb


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.