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POV 3.5 RC6 icl on WinNT Sp 6 PII 233 with 128 MB
Following code together with +FN +KFF10 caused crash. When after restart of
POV I replaced clock with 0 and removed +KFF10 from settings then image was
rendered fine. This is a little modified source posted two posts earlier by
Richard.
global_settings { assumed_gamma 1.1 }
#include "stdinc.inc"
background { color Blue }
camera {
location <0, 2, -10>
look_at <0, 0, 0>
}
light_source { <0, 2, -10> colour White }
sphere_sweep {
//linear_spline
//b_spline
cubic_spline
9,
<0, 10, 0>, clock
<0, 10, 0>, clock
<0, 2, 0>, clock
<0, 1, 0>, clock
<0, 0, 0>, 0.3
<0, -1, 0>, clock
<0, -2, 0>, clock
<0, -10, 0>, clock
<0, -10, 0>, clock
tolerance 0.000001 //0.2
pigment { color Yellow }
}
ABX
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"W?odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:g18bguoigilpr5cc14lirhkg7828b49aes@4ax.com...
> POV 3.5 RC6 icl on WinNT Sp 6 PII 233 with 128 MB
>
> Following code together with +FN +KFF10 caused crash. When after restart
of
> POV I replaced clock with 0 and removed +KFF10 from settings then image
was
> rendered fine. This is a little modified source posted two posts earlier
by
> Richard.
Confirmed with W2k/PIII-1000/512Mb
and both 3.5.beta.RC6.icl.win32 and
3.5.beta.RC6.msvc.win32
The code below causes an error message:
"The POV-Ray core rendering code caused an access violation exception"
with empty command line and "640x480 AA",
but is happy with e.g. "320x200, No AA"
//------------------8<------------------
global_settings { assumed_gamma 1.1 }
#include "stdinc.inc"
background { color Blue }
camera {
location <0, 2, -10>
look_at <0, 0, 0>
}
#declare Clock=0;
light_source { <0, 2, -10>*0.015 colour White }
sphere_sweep {
//linear_spline
//b_spline
cubic_spline
9,
<0, 10, 0>, Clock
<0, 10, 0>, Clock
<0, 2, 0>, Clock
<0, 1, 0>, Clock
<0, 0, 0>, 0.3
<0, -1, 0>, Clock
<0, -2, 0>, Clock
<0, -10, 0>, Clock
<0, -10, 0>, Clock
tolerance 0.000001 //0.2
pigment { color Yellow }
}
//------------------8<------------------
Gleb
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