POV-Ray : Newsgroups : povray.beta-test : parse error parser_tokenizer.cpp Server Time: 19 Feb 2019 23:46:25 GMT
  parse error parser_tokenizer.cpp (Message 1 to 4 of 4)  
From: ingo
Subject: parse error parser_tokenizer.cpp
Date: 29 Jan 2019 07:26:06
Message: <XnsA9E655CF472F0seed7@news.povray.org>
version 3.8.0-x.freetype.2+av654.msvc14.win64.
Win10

download geodesic.zip from:
http://news.povray.org/povray.binaries.scene-files/thread/%3C5275c2b4%
241%40news.povray.org%3E/

run basic.pov

"Geodesic.inc" line 145: Possible Parse Error: Uncategorized error thrown 
at parser\parser_tokenizer.cpp line 2413.
Fatal error in parser: Uncategorized error.

Snippet where it fails:
"
      #local Geodesic_Tris =
        array[20]{
145       array[3]{vnormalize(<-Geo_DPhi, 1, 0>), vnormalize(<Geo_DPhi, 
1, 0>), vnormalize(<0, Geo_DPhi, -1>)}
          array[3]{vnormalize(<-Geo_DPhi, 1, 0>), vnormalize(<Geo_DPhi, 
1, 0>), vnormalize(<0, Geo_DPhi, 1>)}
          array[3]{vnormalize(<-Geo_DPhi, -1, 0>), vnormalize(<Geo_DPhi, 
-1, 0>), vnormalize(<0, -Geo_DPhi, -1>)}

"

the scene runs flawless on 3.7

ingo


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From: clipka
Subject: Re: parse error parser_tokenizer.cpp
Date: 29 Jan 2019 12:13:36
Message: <5c504370$1@news.povray.org>
Am 29.01.2019 um 08:26 schrieb ingo:
> version 3.8.0-x.freetype.2+av654.msvc14.win64.
> Win10
...
> the scene runs flawless on 3.7

How does the latest v3.8.0-alpha fare?


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From: ingo
Subject: Re: parse error parser_tokenizer.cpp
Date: 29 Jan 2019 13:06:35
Message: <XnsA9E68F89916C9seed7@news.povray.org>
in news:5c504370$1@news.povray.org clipka wrote:

> How does the latest v3.8.0-alpha fare?
> 

version 3.8.0-alpha.10013324+av645.msvc14.win64

same error,

ingo


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From: clipka
Subject: Re: parse error parser_tokenizer.cpp
Date: 30 Jan 2019 03:56:31
Message: <5c51206f$1@news.povray.org>
Am 29.01.2019 um 14:06 schrieb ingo:
> in news:5c504370$1@news.povray.org clipka wrote:
> 
>> How does the latest v3.8.0-alpha fare?
>>
> 
> version 3.8.0-alpha.10013324+av645.msvc14.win64
> 
> same error,
> 
> ingo

Thanks. Will be fixed in the next release.


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