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|  |  | The second #local statement in the code below will not parse in Windows 
beta 11 even though the doucmentation says that splines will work "wherever 
you would normally put a vector."  This behavior seems to be a holdover 
from Megapov.  Assuming Pov can't be fixed, a note in the documentation 
that the Megapov spline workaround (i.e. 1*spline(etc)) must be used might 
be a good idea.
#local mTrack = spline {linear_spline 0, <0,0,0> 1, <12,0,12>}
#local P0 = mTrack(C);
Post a reply to this message
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|  |  | In article <Xns### [at] 204 213  191  226> , che### [at] sympatico  ca
(Coridon Henshaw) wrote:
> The second #local statement in the code below will not parse in Windows
> beta 11 even though the doucmentation says that splines will work "wherever
> you would normally put a vector."  This behavior seems to be a holdover
> from Megapov.  Assuming Pov can't be fixed, a note in the documentation
> that the Megapov spline workaround (i.e. 1*spline(etc)) must be used might
> be a good idea.
Works correctly and has been explained before.
    Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf  de
Visit POV-Ray on the web: http://mac.povray.org Post a reply to this message
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|  |  | "Thorsten Froehlich" <tho### [at] trf de> wrote in
news:3c6790c6@news.povray.org: 
>> Assuming Pov can't be fixed, a note in the documentation that the
                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^
>> Megapov spline workaround (i.e. 1*spline(etc)) must be used might be a
>> good idea. 
 
> Works correctly
Then, as I said, the behavior needs to be documented as the existing 
documentation provides a misleading example and makes no mention of this 
obviously correct behavior. Post a reply to this message
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|  |  | In article <Xns### [at] 204 213  191  226> , che### [at] sympatico  ca 
(Coridon Henshaw) wrote:
>>> Assuming Pov can't be fixed, a note in the documentation that the
>>> Megapov spline workaround (i.e. 1*spline(etc)) must be used might be a
>>> good idea.
>
>> Works correctly
>
> Then, as I said, the behavior needs to be documented as the existing
> documentation provides a misleading example and makes no mention of this
> obviously correct behavior.
BTW, a sufficient change to the scene is to place the expression into
parenthesis.
    Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf  de
Visit POV-Ray on the web: http://mac.povray.org Post a reply to this message
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