POV-Ray : Newsgroups : povray.beta-test : Filter and transmit question Server Time
1 Nov 2024 13:19:55 EDT (-0400)
  Filter and transmit question (Message 1 to 3 of 3)  
From: Lutz Kretzschmar
Subject: Filter and transmit question
Date: 2 May 2002 12:20:50
Message: <8mp2dug3j79sl91df3f4oae5ng9n352tgs@4ax.com>
Hi all,

is there a general procedure for converting V3.1 textures with filter
and transmit to V3.5 textures? For example, swopping the two
components? And is this relevant for non-layered textures, too? 

The reason I ask is so that I may offer to make this conversion
automatically when Moray V3.5 reads in an older scene....

Thanks for any help you can provide...
- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


Post a reply to this message

From: Christopher James Huff
Subject: Re: Filter and transmit question
Date: 2 May 2002 14:12:42
Message: <pan.2002.05.02.13.15.33.392429.2676@mac.com>
On Thu, 02 May 2002 12:21:24 -0500, Lutz Kretzschmar wrote:

> is there a general procedure for converting V3.1 textures with filter
> and transmit to V3.5 textures? For example, swopping the two components?
> And is this relevant for non-layered textures, too?

As I recall, in earlier versions, filtering textures simply behaved as
transmitting textures when used in layers. If filter was used, just
change it to transmit.
For non-layered textures, I don't think there have been any big
changes...maybe a couple bug fixes.


-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/


Post a reply to this message

From: Nathan Kopp
Subject: Re: Filter and transmit question
Date: 2 May 2002 18:43:52
Message: <3cd1c128$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote...
> On Thu, 02 May 2002 12:21:24 -0500, Lutz Kretzschmar wrote:
>
> > is there a general procedure for converting V3.1 textures with filter
> > and transmit to V3.5 textures? For example, swopping the two components?
> > And is this relevant for non-layered textures, too?
>
> As I recall, in earlier versions, filtering textures simply behaved as
> transmitting textures when used in layers. If filter was used, just
> change it to transmit.
> For non-layered textures, I don't think there have been any big
> changes...maybe a couple bug fixes.

This is correct.

-Nathan


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.