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Hi all,
is there a general procedure for converting V3.1 textures with filter
and transmit to V3.5 textures? For example, swopping the two
components? And is this relevant for non-layered textures, too?
The reason I ask is so that I may offer to make this conversion
automatically when Moray V3.5 reads in an older scene....
Thanks for any help you can provide...
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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On Thu, 02 May 2002 12:21:24 -0500, Lutz Kretzschmar wrote:
> is there a general procedure for converting V3.1 textures with filter
> and transmit to V3.5 textures? For example, swopping the two components?
> And is this relevant for non-layered textures, too?
As I recall, in earlier versions, filtering textures simply behaved as
transmitting textures when used in layers. If filter was used, just
change it to transmit.
For non-layered textures, I don't think there have been any big
changes...maybe a couple bug fixes.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: <chr### [at] tagpovrayorg>
WWW: http://homepage.mac.com/chrishuff/
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"Christopher James Huff" <chr### [at] maccom> wrote...
> On Thu, 02 May 2002 12:21:24 -0500, Lutz Kretzschmar wrote:
>
> > is there a general procedure for converting V3.1 textures with filter
> > and transmit to V3.5 textures? For example, swopping the two components?
> > And is this relevant for non-layered textures, too?
>
> As I recall, in earlier versions, filtering textures simply behaved as
> transmitting textures when used in layers. If filter was used, just
> change it to transmit.
> For non-layered textures, I don't think there have been any big
> changes...maybe a couple bug fixes.
This is correct.
-Nathan
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