"MessyBlob" <nomail@nomail> wrote:
> If you can make an isosurface out of it, then it's possible to make an 'offset
> surface' general solution, which can be combined with CSG to create the skin.
> Caveat: it might be slow to render, especially if you're using several 'power'
> functions for smooth transitions.
In order to have a "general" solution - you'd have to process what to do with
the offset result of convex regions.
And I can assure you that's not trivial.
Post a reply to this message
|