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The appearance of Pink_Granite is very different in 3.5 from what it was
in 3.1 and no longer looks anything like pink granite.
What's happening is that the new noise generator (which gets used by the
granite pattern) never returns values that are high enough to activate
the pinks at the top of the colour map, so the result is black granite
with some grey specks.
The calling scene could specify noise_generator 1 to reinstate the
pinkness, but wouldn't it be better to adjust the colour map so that the
pigment agrees with the name with the default settings.
POV 3.5b5, W98se, AMD K6-2 500, 128Mb
camera { location <0, 0, -2> look_at 0}
sky_sphere { pigment {rgb z} }
light_source {<-100,200,-100> colour rgb 1}
//global_settings{noise_generator 1}
#include "textures.inc"
sphere {0,1 pigment {Pink_Granite scale 0.0001}}
--
Mike Williams
Gentleman of Leisure
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