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Friedrich Lohmueller <Fri### [at] t-onlinede> wrote:
> >
> I don't want not spoil your joy :-)
> but "+x is right" is not always right!
> Sometimes it's also left!
> Take a look at http://www.f-lohmueller.de/pov_anim/ani_3920d.htm
Oh no! TOTAL chaos now! (heh heh)
BTW, that's a really nice animation. I had not seen that particular page; thanks
for posting the link. (I need to revisit your website--LOTS of fascinating and
useful stuff there. Over the years, I've learned *many* POV-Ray tips and tricks
from all of it.)
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> So, we're asking for user feedback and recommendations for things to
> remove and things to add. Please followup to this thread ... thanks!
A few years ago, CLipka posted some well-annotated SDL code for dispersion to
the TINA-CHeP forums:
http://tinachepforum.forumup.co.uk/about8-tinachepforum.html
If he is willing, I'd love to see that as a standard include file.
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From: clipka
Subject: Re: Requesting user feedback: POV-Ray v3.7 scenes/includes
Date: 8 Mar 2013 02:02:50
Message: <51398d1a$1@news.povray.org>
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Am 08.03.2013 03:03, schrieb Cousin Ricky:
> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
>> So, we're asking for user feedback and recommendations for things to
>> remove and things to add. Please followup to this thread ... thanks!
>
> A few years ago, CLipka posted some well-annotated SDL code for dispersion to
> the TINA-CHeP forums:
>
> http://tinachepforum.forumup.co.uk/about8-tinachepforum.html
>
> If he is willing, I'd love to see that as a standard include file.
You might want to have a look at your POV-Ray 3.7 standard include
directory - keep your eyes peeled for "ior.inc" ;-)
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From: Alain
Subject: Re: Requesting user feedback: POV-Ray v3.7 scenes/includes
Date: 8 Mar 2013 17:33:06
Message: <513a6722$1@news.povray.org>
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> Am 08.03.2013 03:03, schrieb Cousin Ricky:
>> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
>>> So, we're asking for user feedback and recommendations for things to
>>> remove and things to add. Please followup to this thread ... thanks!
>>
>> A few years ago, CLipka posted some well-annotated SDL code for
>> dispersion to
>> the TINA-CHeP forums:
>>
>> http://tinachepforum.forumup.co.uk/about8-tinachepforum.html
>>
>> If he is willing, I'd love to see that as a standard include file.
>
> You might want to have a look at your POV-Ray 3.7 standard include
> directory - keep your eyes peeled for "ior.inc" ;-)
>
I think that it will become one of my favourite includes.
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> Folks,
>
> With the release of v3.7 nearing the team is looking at the content of
> the standard distribution, in particular the sample scene files.
>
> The additions can be in the form of macros, include files, demo files,
> and sample scenes (either stand-alone or templates). Any additions we
> do make need to be licensed under the CC or AGPL3, or more openly
> (such as BSD or public domain).
>
I do not think this has been forgotten yet. Damn procrastination.
http://news.povray.org/povray.binaries.images/thread/%3C4d3ed424@news.povray.org%3E/?ttop=357771
link doesn't works? try search "spline-based highway macro"
B. Gimeno
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clipka <ano### [at] anonymousorg> wrote:
> You might want to have a look at your POV-Ray 3.7 standard include
> directory - keep your eyes peeled for "ior.inc" ;-)
Typical. I come up with an idea, and someone else has already thought of it.
:-P
That is the only file added since version 3.5 (so far), although the byte counts
on some of the .inc files have changed.
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From: Thomas de Groot
Subject: Re: Requesting user feedback: POV-Ray v3.7 scenes/includes
Date: 10 Mar 2013 04:06:03
Message: <513c3eeb$1@news.povray.org>
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On 9-3-2013 17:51, Cousin Ricky wrote:
> That is the only file added since version 3.5 (so far), although the byte counts
> on some of the .inc files have changed.
Not really /new/: "last updated: 2010.12.12" ;-)
Thomas
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> So, we're asking for user feedback and recommendations for things to
> remove and things to add. Please followup to this thread ... thanks!
How about adding this line to consts.inc:
#declare tau = 2 * pi;
In 4.0, this can be replaced with a built-in variable.
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From: Le Forgeron
Subject: Re: Requesting user feedback: POV-Ray v3.7 scenes/includes
Date: 25 Mar 2013 03:50:28
Message: <515001c4$1@news.povray.org>
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Le 23/03/2013 13:59, Cousin Ricky a écrit :
> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
>> So, we're asking for user feedback and recommendations for things to
>> remove and things to add. Please followup to this thread ... thanks!
>
> How about adding this line to consts.inc:
>
> #declare tau = 2 * pi;
>
> In 4.0, this can be replaced with a built-in variable.
>
>
>
this does not seem yet to be an universal value:
http://en.wikipedia.org/wiki/Tau
there is 2*pi, but also the golden ratio [ (1+sqrt(5))/2 ]
What's wrong so far with 2*pi ?
--
Just because nobody complains does not mean all parachutes are perfect.
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From: Stephen
Subject: Re: Requesting user feedback: POV-Ray v3.7 scenes/includes
Date: 25 Mar 2013 05:11:25
Message: <515014bd$1@news.povray.org>
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On 25/03/2013 7:50 AM, Le_Forgeron wrote:
> What's wrong so far with 2*pi ?
You couldn't make it up.
http://www.bbc.co.uk/news/science-environment-13906169
--
Regards
Stephen
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