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Hi,
When using a light_source with fade_power and area_illuminate, the
latter feature seems to work only partially. Here's a demo scene:
camera{
location<0,10,-10>
look_at 0
}
plane{y,0 pigment{rgb 1}}
light_source{
y*.1,100
area_light x*10, z*1, 8, 8
jitter
area_illumination
fade_power 2 fade_distance 1
}
As you can see the lumens congregate near the middle of the
light_source. It is as though the fade_power falloff is still being
calculated from the very center of the light_source. It is not spread
out over the whole area_light as one would expect. This makes creating
something like a realistic fluorescent light very difficult.
Anyway, thanks to all who are updating POV. On the whole it's a great
improvement over v3.6 :)
Sam
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