With all that CSG this scene is really slow without radiosity but it gave me
an idea. A few years ago I created a patch that allows the definition of
arbitrary points in an area light which could be used to create things like
light domes. I completely abadoned it but I am currently rendering this
scene with it to see how it might compare in terms of rendering speed and
quality for a scene with a recursion limit of only 1. I will post the result
in p.b.i when done since it is getting off-topic for this group.
"Carlo C." <nomail@nomail> wrote in message
news:web.4971a0b6bea0b42d4c2eec1b0@news.povray.org...
>
> I suggest a test for those with a very fast processor (pure radiosity
> scene):
>
> Img: http://www.irtc.org/ftp/pub/stills/2002-08-31/golonls2.jpg
> Source: http://www.irtc.org/ftp/pub/stills/2002-08-31/golonls2.zip
>
> - radiosity abstract:
>
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.01
> count 500
> nearest_count 10 -----> change to 1?
> error_bound 0.02
> recursion_limit 1 ----> good
> low_error_factor 0.2
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1
> adc_bailout 0.01/2
> }
>
>
>
>
>
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