|
|
Hi everyone,
I don't get good results rendering a code which should give me "particles"
in the water (in a hollow box).
Please the the thread "Abyss" in the P.B.Images section to get some more
information.
Here is the hollow box media:
interior {
#local S_low = 60;
#local S_high = 100;
media { //pea
scattering {
1,
1
extinction 1.0
}
density {
granite
turbulence 0
scale .03125
color_map {
[0.00 rgb 0]
[0.85 rgb 0]
[0.90 rgb <.004,.006,.002>*1.4]
[1.00 rgb <.004,.006,.002>*1.4]
}
}
samples S_low, S_high
}
media { //large pieces
scattering {
1,
1
extinction 1.0
}
density {
granite
turbulence .1
scale 5.5
color_map {
[0.000 rgb <.025,.025,.022>*3]
[0.030 rgb <.025,.025,.022>*3]
[0.035 rgb 0]
[1.000 rgb 0]
}
}
method 1
samples S_low, S_high
}
}
The author of that code says (and shows), that the result with a regular
version of POV-Ray looks quite good. but with the beta version, there is not
much to see.
Sven
Post a reply to this message
|
|