Graham schrieb:
>
> getting a pure virtual call error consistantly whilst about 31% through a single
> 800x600 frame render. Except, I'm using 3.6 for Windows. I searched and it
> brought me to this thread. Any suggestions? - Graham
Is there anything special in that region of the image?
Could you try simplifying the scene to the simplest that still exhibits
the error?
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