"Failed to start render: bad allocation"? (Message 1 to 5 of 5)
From: Lance Birch
Subject: "Failed to start render: bad allocation"?
Date: 8 Jul 2005 01:20:22
Message: <42ce0d16@news.povray.org>
I've been trying to render a large image with the new beta and when I attempt to
do so I receive the error "Failed to start render: bad allocation". The image
is slightly more than 16000 pixels wide and I'm using +FT and Display=Off. It
will also crash at random upon clicking Run to start the render (I can't seem to
find a pattern to this yet - it also occasionally crashes when closing POV-Ray).
It doesn't seem to have a problem with smaller images but I haven't specifically
tried to nail down at what resolution this starts happening (though if it'll
help I'll run some tests to find out the exact resolution that causes the
problem).
I just tried it with 3.6 and it doesn't seem to have a problem starting the
render.
I'd really like to use the beta because it's going to almost halve the rendering
time for this particular image :)
Lance.
thezone - thezone.firewave.com.au
From: Stefan Faster
Subject: Re: "Failed to start render: bad allocation"?
Date: 4 Sep 2005 06:35:48
Message: <431ace04$1@news.povray.org>
"Lance Birch" <-> schrieb im Newsbeitrag news:42ce0d16@news.povray.org...
> I've been trying to render a large image with the new beta and when I > attempt to> do so I receive the error "Failed to start render: bad allocation". The > image> is slightly more than 16000 pixels wide and I'm using +FT and Display=Off. > It> will also crash at random upon clicking Run to start the render (I can't > seem to> find a pattern to this yet - it also occasionally crashes when closing > POV-Ray).> It doesn't seem to have a problem with smaller images but I haven't > specifically> tried to nail down at what resolution this starts happening (though if > it'll> help I'll run some tests to find out the exact resolution that causes the> problem).>> I just tried it with 3.6 and it doesn't seem to have a problem starting > the> render.>> I'd really like to use the beta because it's going to almost halve the > rendering> time for this particular image :)>> Lance.
Same problem here!
Seems to be appear by images larger then 10000 pixels width.
Tested with v3.7 beta8 pvengine.exe and pvengine-sse2.exe
From: Chris Cason
Subject: Re: "Failed to start render: bad allocation"?
Date: 13 Sep 2005 12:52:56
Message: <432703e8@news.povray.org>
The next beta has code which should help somewhat with this problem; the
intermediate output data (which was stored in memory) will now be stored
in a swap-backed file.
-- Chris
From: Stefan Faster
Subject: Re: "Failed to start render: bad allocation"?
Date: 2 Oct 2005 05:57:38
Message: <433faf12@news.povray.org>
Problem with allocation is solved, BUT a new Error occur:
Errormessage:
Failed to start render: Failed to map intermediate image storage (possibly
insufficient virtual address space).
Imagesize:
Width=8410
Height=5940
"Chris Cason" <nos### [at] deletethispovrayorg> schrieb im
Newsbeitrag news:432703e8@news.povray.org...
> The next beta has code which should help somewhat with this problem; the> intermediate output data (which was stored in memory) will now be stored> in a swap-backed file.>> -- Chris
From: Chris Cason
Subject: Re: "Failed to start render: bad allocation"?
Date: 3 Oct 2005 01:39:33
Message: <4340c415@news.povray.org>
Stefan Faster wrote:
> Problem with allocation is solved, BUT a new Error occur:> > Errormessage:> Failed to start render: Failed to map intermediate image storage (possibly > insufficient virtual address space).> > Imagesize:> Width=8410> Height=5940
Please see the release notes which cover this exact issue.
-- Chris