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As the title says, 'orient' is not working. Simple scene:
camera { location <1,2,-5>*1.5 look_at -y angle 35 }
plane { y, -1 pigment { rgb 1 } }
cylinder { -z, z, .1 pigment { rgb 1 } }
light_source
{ y, 1
area_light z*.3, y*.3, 15, 15 adaptive 2 circular
orient
}
(Compare with the result of pov3.6. If you comment out 'orient' and
then render with pov3.6 you get the same result as with pov3.7beta4
with or without it.)
--
- Warp
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