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If an object in a light_group or the light_group itself is translated
with any vector with x != 0, Beta 1 seems to crash.
// a light group makes certain light sources only
// influencing certain objects
light_group {
light_source { // light sourc(es) of this group
<100, 100, 100>
color rgb y
}
sphere { // objects illuminated by those light sources
<0, -1, 0>,0.5
pigment { color rgb 1 }
//translate <0,0,0> // ok
//translate <0,0,1> // ok
//translate <0,1,0> // ok
//translate <0,1,1> // ok
//translate <1,0,0> // crashes
//translate <1,0,1> // crashes
//translate <1,1,0> // crashes
//translate <1,1,1> // crashes
}
global_lights // add this to make all global lights
// also illuminating this light group
//translate <0,0,0> // ok
//translate <0,0,1> // ok
//translate <0,1,0> // ok
translate <0,1,1> // ok
//translate <1,0,0> // crashes
//translate <1,0,1> // crashes
//translate <1,1,0> // crashes
//translate <1,1,1> // crashes
}
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