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If you declare the 'accuracy' of a normal inside a texture, and then apply
that texture to an object, it doesn't take effect:
camera {
location -z
look_at 0
}
light_source {
<-1,1,-1>*9999
rgb 1
}
#declare tex = texture {
pigment {rgb 1}
normal {
crackle solid
accuracy .0001
}
}
plane {
-z,0
texture {tex}
}
Copying and pasting the texture right into the object makes the accuracy of
the normal work as expected.
Anyone care to confirm?
RC5, WinXP, 900mhz P3 (i think), 256MB RAM
- Slime
[ http://www.slimeland.com/ ]
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