POV-Ray : Newsgroups : povray.beta-test : Normal accuracy is ignored in predeclared textures Server Time
1 Nov 2024 09:19:27 EDT (-0400)
  Normal accuracy is ignored in predeclared textures (Message 1 to 1 of 1)  
From: Slime
Subject: Normal accuracy is ignored in predeclared textures
Date: 31 May 2002 14:08:38
Message: <3cf7bc26@news.povray.org>
If you declare the 'accuracy' of a normal inside a texture, and then apply
that texture to an object, it doesn't take effect:

camera {
 location -z
 look_at 0
}
light_source {
 <-1,1,-1>*9999
 rgb 1
}

#declare tex = texture {
 pigment {rgb 1}
 normal {
  crackle solid
  accuracy .0001
 }
}

plane {
 -z,0
 texture {tex}
}

Copying and pasting the texture right into the object makes the accuracy of
the normal work as expected.

Anyone care to confirm?

RC5, WinXP, 900mhz P3 (i think), 256MB RAM

 - Slime
[ http://www.slimeland.com/ ]


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