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From: Michael Goldshteyn
Subject: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:29:52
Message: <3cdbd960$1@news.povray.org>
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Can the number of pixels per second estimate be changed to a floating point
number with at least three digits past the decimal point, instead of an
integer. I am referring to the Windows GUI version when I say this and for
very slow renders it would be very helpful to see more information than 0
Pixels Per Second for the current line.
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From: Christoph Hormann
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:36:18
Message: <3CDBDADF.566B533C@gmx.de>
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Michael Goldshteyn wrote:
>
> Can the number of pixels per second estimate be changed to a floating point
> number with at least three digits past the decimal point, instead of an
> integer. I am referring to the Windows GUI version when I say this and for
> very slow renders it would be very helpful to see more information than 0
> Pixels Per Second for the current line.
Maybe you should try rendering a 0 PPS scene and see what happens before
complaining...
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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On Fri, 10 May 2002 09:29:31 -0500, "Michael Goldshteyn" <mik### [at] wwacom>
wrote:
> it would be very helpful to see more information than 0
> Pixels Per Second for the current line.
have you checked how it works in 3.5 ?
from documentation:
"Note that on extremely slow renders, the PPS indicator may change to showing
PPM (pixels per minute), or PPH (pixels per hour)."
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:38:15
Message: <3cdbdb57$1@news.povray.org>
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I am as we speak and I see (last line: 0 PPS)
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CDBDADF.566B533C@gmx.de...
>
>
> Michael Goldshteyn wrote:
> >
> > Can the number of pixels per second estimate be changed to a floating
point
> > number with at least three digits past the decimal point, instead of an
> > integer. I am referring to the Windows GUI version when I say this and
for
> > very slow renders it would be very helpful to see more information than
0
> > Pixels Per Second for the current line.
>
> Maybe you should try rendering a 0 PPS scene and see what happens before
> complaining...
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:41:03
Message: <3cdbdbff$1@news.povray.org>
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Here is the status line from a current render using RC5:
Post a reply to this message
Attachments:
Download 'status.bmp.dat' (2 KB)
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On Fri, 10 May 2002 09:37:54 -0500, "Michael Goldshteyn" <mik### [at] wwacom>
wrote:
> I am as we speak and I see (last line: 0 PPS)
Try to start render with +GAout.txt. You will achive file out.txt with time of
every line. Calculation is easy then.
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:49:55
Message: <3cdbde13$1@news.povray.org>
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True, but as a small convenience, it would be nice to see the average PPS
time as a floating point number to some number of decimal places.
Mike
news:ptmndu82g6vum6f67h9jmljebgds1fjrdp@4ax.com...
> On Fri, 10 May 2002 09:37:54 -0500, "Michael Goldshteyn" <mik### [at] wwacom>
> wrote:
> > I am as we speak and I see (last line: 0 PPS)
>
> Try to start render with +GAout.txt. You will achive file out.txt with
time of
> every line. Calculation is easy then.
>
> ABX
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On Fri, 10 May 2002 09:40:42 -0500, "Michael Goldshteyn" <mik### [at] wwacom>
wrote:
> Here is
That's not binary group.
> the status line from a current render
Perhaps it uses always the same unit as second part of counter on right side.
> using RC5:
What ? :)
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:55:09
Message: <3cdbdf4d@news.povray.org>
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news:aenndu484jcf6abs91a4gr9ckdjb36k9vn@4ax.com...
> On Fri, 10 May 2002 09:40:42 -0500, "Michael Goldshteyn" <mik### [at] wwacom>
> wrote:
> > Here is
>
> That's not binary group.
>
> > the status line from a current render
>
> Perhaps it uses always the same unit as second part of counter on right
side.
Maybe that's the problem!
>
> > using RC5:
>
> What ? :)
Oops, I meant RC4, a typo ;)
>
> ABX
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From: Christoph Hormann
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 11:13:31
Message: <3CDBE394.7C424F00@gmx.de>
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Michael Goldshteyn wrote:
>
> I am as we speak and I see (last line: 0 PPS)
>
> [...]
You are probably doing something wrong, i read '6 PPM' currently.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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