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The following scene is an example of the problem:
camera {location <-3,3,-3> look_at 0} // yadda yadda
default {texture{pigment {rgb 1}}} // yadda yadda
light_source {<1,1,-1>*9999 rgb 1} // yadda yadda
plane { // floor
y,-1
}
difference {
union {
sphere_sweep { // problematic piece
cubic_spline
6,
<1,.4,-3>,.4,
<0,.4,-2>,.4,
<.3,.33,0>,.33,
<.2,.3,1>,.3,
<0,.29,2>,.29,
<-.5,.34,3>,.34
}
// insert anything here
// sphere{0,1} // will do
}
// insert anything here, the cutaway area *will* have a shadow
no_image
}
The sphere_sweep, when the no_image tag is in the difference{}, does not
have a shadow. Compare to when the no_image tag is not present. Spline type
doesn't seem to matter.
Any confirmation?
Version 3.5.beta.RC2, win98, pentium 3 (900mhz), 256MB
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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