|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Every pixel is identical in the following scene:
// +A0.1 +R3
camera {
location -z*5
look_at 0
}
plane {
-z,0
pigment {
rgbt <2,1,1,.5>
}
}
yet, when rendered with AA and Output_Alpha=on, every pixel is supersampled
(check the stats, it says 9 samples/pixel).
According to "5.2.6.4 Anti-Aliasing Options" in the docs, a pixel is
supersampled if
abs(r1-r2) + abs(g1-g2) + abs(b1-b2) > threshold
(where r1 and r2, etc, are the colors of adjacent pixels.) It seems to me
that the logical extension of this, when outputting alpha, is:
abs(r1-r2) + abs(g1-g2) + abs(b1-b2) + abs(a1-a2) > threshold
where a1 and a2 are the levels of transparency of each pixel. But it seems
that the implementation here is that any partially transparent pixel is
supersampled. This could be horrible in a scene with something like
slow-rendering clouds when alpha output is on.
Version 3.5.beta.RC1, win98, pentium 3 (900mhz), 256MB.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
Post a reply to this message
|
|
| |
| |
|
|
From: Thorsten Froehlich
Subject: Re: Every partially transparent pixel is supersampled
Date: 20 Apr 2002 05:12:25
Message: <3cc130f9$1@news.povray.org>
|
|
|
| |
| |
|
|
In article <3cc0e539$1@news.povray.org> , "Slime" <noo### [at] hotmailcom> wrote:
> Every pixel is identical in the following scene:
Same as
* Slowdown using +a +am1 +ua (job000191)
(Using +ua and antialiasing with method 1 causes abnormal slowdown.)
It will be fixed in the next beta.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
|
| |
| |
|
|
From: Tim Nikias
Subject: Re: Every partially transparent pixel is supersampled
Date: 20 Apr 2002 07:44:23
Message: <3C988434.74295EF@gmx.de>
|
|
|
| |
| |
|
|
You probably meant Release Candidate #2, right? ;-)
Thorsten Froehlich wrote:
>
> It will be fixed in the next beta.
>
> Thorsten
>
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
|
|
| |
| |
|
|
From: Warp
Subject: Re: Every partially transparent pixel is supersampled
Date: 20 Apr 2002 09:13:34
Message: <3cc1697e@news.povray.org>
|
|
|
| |
| |
|
|
Thorsten Froehlich <tho### [at] trfde> wrote:
>> Every pixel is identical in the following scene:
> Same as
> * Slowdown using +a +am1 +ua (job000191)
> (Using +ua and antialiasing with method 1 causes abnormal slowdown.)
Ah! The great mystery solved!
It had to have some rational explanation, and fortunately it has. :)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
From: KalleK
Subject: Re: Every partially transparent pixel is supersampled
Date: 20 Apr 2002 10:40:03
Message: <3cc17dc3$1@news.povray.org>
|
|
|
| |
| |
|
|
> You probably meant Release Candidate #2, right? ;-)
That will be something like
" version 3.5.beta.RC2.icl.win32."
^^^^
It's still beta, but not a simple number anymore ;->
cukk
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|