beta16.icl.win32, WinNT SP6
In the code below, memory use increases (10%) with each frame.
pigment_pattern seems to be causing that : just use the regular "gradient y"
line to see the normal behaviour.
I discovered that when Povray ran out of memory when rendering an animation.
G.
camera {
location -z*60
direction z*8
right image_width/image_height*x
look_at 0
}
#declare i=0;
#while (i<1000)
sphere{0,2
texture{
pigment{
// gradient y
pigment_pattern{gradient y}
color_map{
[0 rgb x+y]
[1 rgb x]
}
}
finish{ambient 1}
}
translate z*i*50
translate x*(-5+10*clock)
}
#declare i=i+1;
#end
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