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Here are some modifications for the Quick Reference.
First, in section 10.1.9.2 Material, I had incorrect syntax. I mistakenly
assumed that there could only be one texture and one interior, but testing
has shown otherwise. So the material syntax should be as found in the
original doc:
MATERIAL:
material { [MATERIAL_IDENTIFIER] [MATERIAL_ITEM...] }
MATERIAL_ITEM:
TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATION
In section 10.1.10.5 Normal, may I suggest the following simplification?
Since NORMAL_PATTERN is not referenced anywhere else, it can be removed and
NORMAL_TYPE would be thus:
NORMAL_TYPE:
NORMAL_LIST_PATTERN |
MAP_PATTERN [F_DEPTH] [SLOPE_MAP] |
MAP_PATTERN NORMAL_MAP [SLOPE_MAP] |
BUMP_MAP
Robert Chaffe
www.donovansweb.com/~chaffe
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