Oh, I'm sorry, the line with "sky" should be
sky vrotate(y,skyangle*180/pi*z)
Although I don't think it actually matters for the purposes of this bug
report.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Slime" <noo### [at] hotmailcom> wrote in message
news:3c84206e$1@news.povray.org...
> The following scene appeared strange when I rendered with beta 12 (worked
> fine in beta 11):
>
> #declare skyangle = 7.33329;
> #declare rotanglex = -15.386;
> #declare rotangley = -18.6545;
> #declare rotanglez = 11.8777;
>
> camera {
> location -5*z
> sky skyangle*180/pi*z
>
> look_at 0
>
> rotate x*rotanglex*180/pi
> rotate y*rotangley*180/pi
> rotate z*rotanglez*180/pi
> }
>
> sky_sphere {
> pigment {
> bozo
> color_map {
> [0 rgb 0]
> [1 rgb 1]
> }
> }
> }
>
> It worked when I removed the last two rotations of the camera. Combining
all
> rotations into a single rotation statement didn't help.
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>
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