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Can someone explaine to me the huge difference with this pov when rendered
in 3.1 vs 3.5...I just dont get it...
I understand part of the problem is the change in the way normals are
handled, and I believe I can fix this by simply lowering the value of my
normals, but the part that really has me puzzled is the way the color map
has been displaced. Could someone please explain the difference that is
causing it and how I can adjust for it with precision rather than inching it
around over a million renders to find the proper values...there has to be a
direct relation but I cannot find it! Also, could someone explain the new
changes in Normals so that I can adjust my renderings appropriately.
camera{location<0,0,-250>
look_at<0,0,0>}
light_source{<0,0,-4000>color rgb<1,1,1>*1.25}
union{
object{sphere{<0,0,0>,100}texture{pigment{marble
color_map{
[0 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.05 color rgb<.4*1.35,.12*1.3,.05*3>]
[.075 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.1 color rgb<.45*1.35,.12*1.3,.05*3>]
[.17 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.225 color rgb<.45*1.35,.12*1.3,.05*3>]
[.2675 color rgb<.875,.675,.5*1.1>]
[.325 color rgb<.875,.675,.5*1.1>]
[.375 color rgb<.35*1.35,.12*1.3,.05>]
[.44 color rgb<.45*1.35,.22*1.3,.05*3>]
[.475 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.525 color rgb<.875,.675,.5*1.1>]
[.65 color rgb<.5*1.35,.2*1.3,.05*3>]
[.725 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.76 color rgb<.5*1.35,.2*1.3,.05*3>]
[.775 color rgb<.35*1.35,.12*1.3,.05>]
[.78 color rgb<.5*1.35,.22*1.3,.05*3>]
[.79 color rgb<.35*1.35,.12*1.3,.05>]
[.82 color rgb<.5*1.35,.22*1.3,.05*3>]
[.835 color rgb<.875,.675,.5*1.1>]
[.87 color rgb<.5*1.35,.22*1.3,.05*3>]
[.875 color rgb<.4*1.35,.12*1.3,.05*3>]
[.89 color rgb<.5*1.35,.2*1.3,.05*3>]
[.925 color rgb<.45*1.35,.12*1.3,.05*3>]
[.95 color rgb<.6*1.35,.2*1.3,.05*3>]
[.9575 color rgb<.45*1.35,.12*1.3,.05*3>]
[.97 color rgb<.6*1.35,.2*1.3,.05*3>]
[.975 color rgb<.45*1.35,.12*1.3,.05*3>]
[.9875 color rgb<.6*1.35,.12*1.3,.05*3>]
[.99 color rgb<.45*1.35,.12*1.3,.05*3>]
[1 color rgb<.5*1.35,.2*1.3,.05*3>]
}
rotate<0,0,-90>scale <800,350,800>translate<0,87.5,0>translate<clock*1,0,0>
turbulence <.07,1,.09>lambda 11 omega .3 octaves 256
rotate<19.5,0,0>
warp{black_hole<0,0,-120>,47 turbulence 5 strength 15 falloff 16 }
warp{black_hole<0,0,-120>,47 turbulence 5 strength 4.25 falloff 2.45
inverse}
rotate<-19.5,0,0>
turbulence <.105,0,.1>
}
normal{marble -60 rotate<0,0,-90> scale <800,350,800>turbulence
<.07,1,.09>lambda 11 omega .2125 octaves 24
rotate<0,45+(clock*3),0>translate<0,87.5,0>translate<clock*8,0,0>
rotate<19.5,0,0>
warp{black_hole<0,0,-120>,47 turbulence 5 strength 15 falloff 16 }
warp{black_hole<0,0,-120>,47 turbulence 5 strength 4.25 falloff 2.45
inverse}
rotate<-19.5,0,0>}}rotate<0,55-(clock*.5),0>}
object{sphere{<0,0,0>,100.75}texture{pigment{rgbt<.8,.75,.8,.95> quick_color
rgb<.45*1.35,.22*1.3,.05*3>}finish{ambient 1}}hollow no_shadow}
}
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