POV-Ray : Newsgroups : povray.beta-test : HELP!! color_map displacement puzzle!! Server Time
1 Nov 2024 21:21:41 EDT (-0400)
  HELP!! color_map displacement puzzle!! (Message 1 to 6 of 6)  
From: William Fex
Subject: HELP!! color_map displacement puzzle!!
Date: 26 Feb 2002 19:37:36
Message: <3c7c2a50@news.povray.org>
Can someone explaine to me the huge difference with this pov when rendered
in 3.1 vs 3.5...I just dont get it...
I understand part of the problem is the change in the way normals are
handled, and I believe I can fix this by simply lowering the value of my
normals, but the part that really has me puzzled is the way the color map
has been displaced.  Could someone please explain the difference that is
causing it and how I can adjust for it with precision rather than inching it
around over a million renders to find the proper values...there has to be a
direct relation but I cannot find it!  Also, could someone explain the new
changes in Normals so that I can adjust my renderings appropriately.

camera{location<0,0,-250>
look_at<0,0,0>}
light_source{<0,0,-4000>color rgb<1,1,1>*1.25}

union{
object{sphere{<0,0,0>,100}texture{pigment{marble
color_map{
[0 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.05 color rgb<.4*1.35,.12*1.3,.05*3>]
[.075 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.1 color rgb<.45*1.35,.12*1.3,.05*3>]
[.17 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.225 color rgb<.45*1.35,.12*1.3,.05*3>]
[.2675 color  rgb<.875,.675,.5*1.1>]
[.325 color  rgb<.875,.675,.5*1.1>]
[.375 color rgb<.35*1.35,.12*1.3,.05>]
[.44 color rgb<.45*1.35,.22*1.3,.05*3>]
[.475 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.525 color rgb<.875,.675,.5*1.1>]
[.65 color rgb<.5*1.35,.2*1.3,.05*3>]
[.725 color rgb<.35*1.35,.12*1.3,.05*2.75>]
[.76 color rgb<.5*1.35,.2*1.3,.05*3>]
[.775 color rgb<.35*1.35,.12*1.3,.05>]
[.78 color rgb<.5*1.35,.22*1.3,.05*3>]
[.79 color rgb<.35*1.35,.12*1.3,.05>]
[.82 color rgb<.5*1.35,.22*1.3,.05*3>]
[.835 color rgb<.875,.675,.5*1.1>]
[.87 color rgb<.5*1.35,.22*1.3,.05*3>]
[.875 color rgb<.4*1.35,.12*1.3,.05*3>]
[.89 color rgb<.5*1.35,.2*1.3,.05*3>]
[.925 color rgb<.45*1.35,.12*1.3,.05*3>]
[.95 color rgb<.6*1.35,.2*1.3,.05*3>]
[.9575 color rgb<.45*1.35,.12*1.3,.05*3>]
[.97 color rgb<.6*1.35,.2*1.3,.05*3>]
[.975 color rgb<.45*1.35,.12*1.3,.05*3>]
[.9875 color rgb<.6*1.35,.12*1.3,.05*3>]
[.99 color rgb<.45*1.35,.12*1.3,.05*3>]
[1 color rgb<.5*1.35,.2*1.3,.05*3>]
}
rotate<0,0,-90>scale <800,350,800>translate<0,87.5,0>translate<clock*1,0,0>
turbulence <.07,1,.09>lambda 11 omega .3 octaves 256
 rotate<19.5,0,0>
warp{black_hole<0,0,-120>,47 turbulence 5 strength 15 falloff 16 }
warp{black_hole<0,0,-120>,47 turbulence 5 strength 4.25 falloff 2.45
inverse}
rotate<-19.5,0,0>
turbulence <.105,0,.1>
}

normal{marble -60 rotate<0,0,-90> scale <800,350,800>turbulence
<.07,1,.09>lambda 11 omega .2125 octaves 24
rotate<0,45+(clock*3),0>translate<0,87.5,0>translate<clock*8,0,0>
rotate<19.5,0,0>
warp{black_hole<0,0,-120>,47 turbulence 5 strength 15 falloff 16 }
warp{black_hole<0,0,-120>,47 turbulence 5 strength 4.25 falloff 2.45
inverse}
rotate<-19.5,0,0>}}rotate<0,55-(clock*.5),0>}
object{sphere{<0,0,0>,100.75}texture{pigment{rgbt<.8,.75,.8,.95> quick_color
rgb<.45*1.35,.22*1.3,.05*3>}finish{ambient 1}}hollow no_shadow}
}


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From: Thorsten Froehlich
Subject: Re: HELP!! color_map displacement puzzle!!
Date: 27 Feb 2002 03:34:20
Message: <3c7c9a0c$1@news.povray.org>
In article <3c7c2a50@news.povray.org> , "William Fex" <fex### [at] hotmailcom> 
wrote:

> Can someone explaine to me the huge difference with this pov when rendered
> in 3.1 vs 3.5...I just dont get it...

Read about the noise changes in the manual.

BTW, this group is not for "help" but "bug reports".

    Thorsten


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From:
Subject: Re: HELP!! color_map displacement puzzle!!
Date: 27 Feb 2002 03:50:34
Message: <287p7u8su7hmdkgtso8d835vvinuo4jj3h@4ax.com>
On Wed, 27 Feb 2002 09:34:19 +0100, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> BTW, this group is not for "help" but "bug reports".

This is of course truth but text at end of downloading page (windows) can
confuse: "Please report all bugs and problems in the povray.beta-test
newsgroup." His post contains his problem. Perhaps this text could be more
clear.

ABX


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From: Thorsten Froehlich
Subject: Re: HELP!! color_map displacement puzzle!!
Date: 27 Feb 2002 04:13:17
Message: <3c7ca32d@news.povray.org>

Skiba <abx### [at] babilonorg>  wrote:

> Perhaps this text could be more clear.

It does say

"Please be sure to read <http://news.povray.org/povray.beta-test/17912/>
before using the beta."

doesn't it?


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From:
Subject: Re: HELP!! color_map displacement puzzle!!
Date: 27 Feb 2002 04:30:38
Message: <au8p7ukh26iv6hn3g5er005ef931pir7da@4ax.com>
On Wed, 27 Feb 2002 10:13:16 +0100, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> doesn't it?

It says feature requests are forbidden and how bug-report should look. It
doesn't say problems with adaptation are forbidden. It dosn't precise what is
off-topic to "beta-test" topic. He not sended feature request and he can
consider his problem as "on-topic". But of course he is "guilty" becouse of:
"please read or re-read the POV-Ray documentation for the feature you are
having problems with." Anyway this discussion breaks "Try to keep the off
topic chatter down to an absolute minimum." so EOT, sorry.

ABX


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From: William Fex
Subject: Re: HELP!! color_map displacement puzzle!!
Date: 27 Feb 2002 13:45:54
Message: <3c7d2962@news.povray.org>
Okay, thanks, I was looking in the manual under pattern, and color map, but
I did not find the section about noise in my blind stumbling, thanks for at
least pointing me in the correct direction...


news:au8p7ukh26iv6hn3g5er005ef931pir7da@4ax.com...
> On Wed, 27 Feb 2002 10:13:16 +0100, "Thorsten Froehlich" <tho### [at] trfde>
> wrote:
> > doesn't it?
>
> It says feature requests are forbidden and how bug-report should look. It
> doesn't say problems with adaptation are forbidden. It dosn't precise what
is
> off-topic to "beta-test" topic. He not sended feature request and he can
> consider his problem as "on-topic". But of course he is "guilty" becouse
of:
> "please read or re-read the POV-Ray documentation for the feature you are
> having problems with." Anyway this discussion breaks "Try to keep the off
> topic chatter down to an absolute minimum." so EOT, sorry.
>
> ABX


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