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In the scene below the sphere has a shadow even though it has transmit set
to 1. This only happens when there is fog in the scene. It also happens when
filter is used instead of transmit. It happens no matter if the sphere is
hollow or not.
Version 3.5.beta.11.icl.win32
Can anybody confirm?
camera {location <0,5,-40> look_at 5*y angle 30}
background {rgb <0.4,0.6,0.8>}
fog {distance 200 color rgb 1}
light_source {1000*y, color 1.3}
plane {y, 0 pigment {color rgb 1}}
sphere {5*y, 4 hollow pigment {rgb 1 transmit 1}}
Rune
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Looks like same old problem about transparency coupled with fog, like
another recent posting which wasn't really media or fog at fault, I believe
anyway, and actually just the transparency.
I changed light color to 1 instead of 1.3 to prevent that from being a
possible factor and using transmit 1.02 the shadow nearly vanishes.
Something I don't recall happening before however is how the shadow became
media-like. Which is to say, it had a darker middle as though media were
attenuating the sphere. It's almost imperceptable.
bob h
"Felix Wiemann" <Fel### [at] gmxnet> wrote in message
news:3c6d0609@news.povray.org...
> Confirmed.
> When increasing the fog distance the shadow disappears.
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