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revision.txt
" There might have been other problems with light_groups and
media (at least the code "appeared" broken). So light_groups
and media should be tested extensively with light buffers on
as well as off! "
With or without light buffers, we have a green and a red sphere. And the
media sphere has a black scar when the light_group is on and a black dot
when off. This depends on the direction of the light_source. If the camera
is moved the scar towards the side where the camera is.
--
#version 3.5;
camera { location <0,0,-5> }
#declare LIGHT_GROUP = on;
light_source
{
<1,1,-2>*10
color rgb <1,0,0>
media_interaction on
}
#if (LIGHT_GROUP)
light_group
{
#end
light_source
{
<-1,1,-2>*10
color rgb <0,1,0>
media_interaction on
}
sphere
{
0,1
pigment{color rgb 1}
translate x*1
}
sphere
{
0,1
hollow
pigment{color rgbt 1}
interior{media{scattering {1,color rgb 10}}}
translate -x*1
}
#if (LIGHT_GROUP)
}
#end
--
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In article <3c663dd3$1@news.povray.org> , "Ari-Matti Leppanen"
<ari### [at] tutfi> wrote:
> With or without light buffers, we have a green and a red sphere. And the
> media sphere has a black scar when the light_group is on and a black dot
> when off. This depends on the direction of the light_source. If the camera
> is moved the scar towards the side where the camera is.
I will have a look at what is going on. Thanks!
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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