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Hi!
Is it just me, or is that Crash with to many Photons not in the list?
It was reported and confirmed in this thread
http://news.povray.org/3bb5d946$1@news.povray.org. The given demo scene
still crashes if you use "count 130000".
And there was another report of a crash with photons under Linux in
http://news.povray.org/3C4D93F1.2000005@gmx.de
Maybe they are the same, maybe not. Both were confirmed afaiks.
Greetings,
Marc-Hendrik
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Wasn't it Marc-Hendrik Bremer who wrote:
>Hi!
>
>Is it just me, or is that Crash with to many Photons not in the list?
>
>It was reported and confirmed in this thread
>http://news.povray.org/3bb5d946$1@news.povray.org. The given demo scene
>still crashes if you use "count 130000".
Yes. I missed that.
>And there was another report of a crash with photons under Linux in
>http://news.povray.org/3C4D93F1.2000005@gmx.de
That one is in the list.
>Maybe they are the same, maybe not. Both were confirmed afaiks.
They sound the same to me, and the one that doesn't say it was Linux-
specific doesn't crash on my Windows system. The one that does say it's
Linux-specific is in some weird BZ2 format that my machine has never
heard of, so I can't tell how similar the code is.
I'll stick them next to each other in the list.
--
Mike Williams
Gentleman of Leisure
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Mike Williams schrieb in Nachricht ...
>They sound the same to me, and the one that doesn't say it was Linux-
>specific doesn't crash on my Windows system.
That one now only crashes if you use "count 130000" in the photons-block. It
does not crash on my machine either if you use "spacing".
Marc-Hendrik
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On Tue, 5 Feb 2002 16:17:01 +0000, Mike Williams wrote:
> They sound the same to me, and the one that doesn't say it was Linux-
> specific doesn't crash on my Windows system. The one that does say it's
> Linux-specific is in some weird BZ2 format that my machine has never
> heard of, so I can't tell how similar the code is.
That would be bzip2. It shouldn't be too hard to find an implementation
for Windoze.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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Ron Parker <ron### [at] povrayorg> wrote:
: That would be bzip2.
Which is a great compression tool.
For example, I tried compressing all the html files of the povray
documentation (about 3 MB) to a zip-file (maximum compression, of course) and
to a bz2-file (maximum compression):
docs.html.bz2: 419 803 bytes.
docs.zip: 559 430 bytes.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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