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If either the width or the height of an image you're rendering is bigger than the
screen's size, then the sliders of the render windows show in both (height and width)
sizes and you can't see the full image at once, even if one of the image_sizes is
smaller than the screen.
(For those who couldn't understand my English: if you're rendering a 600x800 scene
with a screen resolution of 1024x768 then you won't be able too see all the 600
pixels of every line, you have to scroll to catch it all).
POV-Ray v3.5 b9 Windows ME Athlon.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
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> if you're rendering a 600x800 scene
> with a screen resolution of 1024x768 then you won't be able too see all
the 600
> pixels of every line, you have to scroll to catch it all.
I confirm this. Also, even if you scroll all the way down, you don't get to
the bottom of the image.
On a related note, why doesn't POV set the page size for the render window
scroll bars?
POV-Ray 3.5 beta 9, Windows 98
Anders
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