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Am I too dummy or is it a bug with pov 3.5 beta 8 and 9 ?
This scene rendered perfectly with pov 3.1g. So, I tried to transpose it to
pov 3.5, but...
Here is a part of the scene :
#declare Pig = function { pigment { wrinkles color_map { [0 rgb 1][1 rgb
0] } } }
#declare Pq =
isosurface {
function { y + 0.22 + 0.05*Pig(10*x,10*y,10*z) }
threshold 0.5
bounded_by { box { <-0.9, 0, -0.9>, <0.9, 0.5, 0.9> } }
scale <1, 0.5, 1>
translate 0.1*y
}
And the corresponding message error :
isosurface {
function { y + 0.22 + 0.05*Pig(10*x,10*y,10*z) } <----ERROR
Parse Error: Expected '.', } found instead
Another attempt with a predefined function :
#declare Pq =
isosurface {
function { y + 0.22 + 0.05*f_noise3d(10*x,10*y,10*z) }
threshold 0.5
bounded_by { box { <-0.9, 0, -0.9>, <0.9, 0.5, 0.9> } }
scale <1, 0.5, 1>
translate 0.1*y
}
And the resulting message :
isosurface {
function { y + 0.22 + 0.05*f_noise3d( <----ERROR
Parse Error: Expected 'operator', ( found instead
A clue : in the scene window, the words "f_noise3d", "f_torus", etc are not
recognized as keywords (povray doesn't give them the keyword colour).
Is it a real problem or am I completely off-topic ?
Rico
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On Fri, 21 Dec 2001 17:17:05 +0100, "Rico" <Eri### [at] wanadoofr> wrote:
> Am I too dummy or is it a bug with pov 3.5 beta 8 and 9 ?
> This scene rendered perfectly with pov 3.1g. So, I tried to transpose it to
> pov 3.5, but...
How could it render with pov 3.1g when there wasn't isosurface in 3.1 ?
You are talking probably about MegaPOV but you shouldn't expect exactly the same
behavour becouse megapov was only _unofficial_ set patches
> And the corresponding message error :
>
> isosurface {
> function { y + 0.22 + 0.05*Pig(10*x,10*y,10*z) } <----ERROR
> Parse Error: Expected '.', } found instead
The message is right. Pig() returns vector (or color). You should add .gray
operator or change pigment to pattern if you want MEGAPOV's behaviour.
> And the resulting message :
>
> isosurface {
> function { y + 0.22 + 0.05*f_noise3d( <----ERROR
> Parse Error: Expected 'operator', ( found instead
Have you included "functions.inc" to this script ?
> Is it a real problem or am I completely off-topic ?
not completly but almost :-)
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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>
> A clue : in the scene window, the words "f_noise3d", "f_torus", etc are
not
> recognized as keywords (povray doesn't give them the keyword colour).
> Is it a real problem or am I completely off-topic ?
>
> Rico
>
>
Did you try
#include "functions.inc"
-tgq
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> #declare Pig = function { pigment { wrinkles color_map { [0 rgb 1][1 rgb
> 0] } } }
> #declare Pq =
> isosurface {
> function { y + 0.22 + 0.05*Pig(10*x,10*y,10*z) }
> threshold 0.5
> bounded_by { box { <-0.9, 0, -0.9>, <0.9, 0.5, 0.9> } }
> scale <1, 0.5, 1>
> translate 0.1*y
> }
>
> And the corresponding message error :
>
> isosurface {
> function { y + 0.22 + 0.05*Pig(10*x,10*y,10*z) } <----ERROR
> Parse Error: Expected '.', } found instead
from 6.7.11.15.1:
When using the identifier, you have to specify which component of the color
vector should be used. To do this, the dot notation is used:
Function(x,y,z).red
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> How could it render with pov 3.1g when there wasn't isosurface in 3.1 ?
> You are talking probably about MegaPOV but you shouldn't expect exactly
the same
> behavour becouse megapov was only _unofficial_ set patches
You are totally right
> Have you included "functions.inc" to this script ?
Uuuuu.... No, I didn't (first time I hear about this file)
> > Is it a real problem or am I completely off-topic ?
>
> not completly but almost :-)
Hem. Thanks but I DO am completely off-topic. Sorry for this unnecessary
thread.
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: The message is right. Pig() returns vector (or color). You should add .gray
: operator or change pigment to pattern if you want MEGAPOV's behaviour.
The latter is, IMHO, better. Why overburdern the engine with color
calculations when you will not ne using the colors for anything?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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On 21 Dec 2001 12:13:00 -0500, Warp <war### [at] tagpovrayorg> wrote:
>W?odzimierz ABX Skiba <abx### [at] babilonorg> wrote:
>: The message is right. Pig() returns vector (or color). You should add .gray
>: operator or change pigment to pattern if you want MEGAPOV's behaviour.
>
> The latter is, IMHO, better. Why overburdern the engine with color
> calculations when you will not ne using the colors for anything?
Of course in almost all cases pattern is better but sometimes you can't use only
pattern becouse you are interested in gray representation of complicated pigment
with pigment_maps. It seems simpler (but not faster for engine) to use pigment
then rewrite everything with pattern.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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<47o62u8ikfk9f6mq0n775epv4bt3kuc0st@4ax.com>...
>
>The message is right. Pig() returns vector (or color). You should add .gray
>operator or change pigment to pattern if you want MEGAPOV's behaviour.
AFAIK you should use .hf instead of .gray if you really want what MegaPov
gave you. That's at least my experience and I think I read it here, too.
Marc-Hendrik
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On Fri, 21 Dec 2001 19:01:36 +0100, "Marc-Hendrik Bremer"
<Mar### [at] t-onlinede> wrote:
> AFAIK you should use .hf instead of .gray if you really want what MegaPov
> gave you. That's at least my experience and I think I read it here, too.
You can read at 6.5.4.2 chapter that hf value = (Red + Green/255)*0.996093. So
it not uses Blue for calculation while iirc megapov's engine returned gray value
which is function of all red, green and blue components.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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Skiba <abx### [at] babilonorg> wrote:
> You can read at 6.5.4.2 chapter that hf value = (Red + Green/255)*0.996093. So
> it not uses Blue for calculation while iirc megapov's engine returned gray
value
> which is function of all red, green and blue components.
No, you are mistaken. MegaPOV uses the .hf formula (see isofunc.c function
iso_pigment).
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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