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here is the source for the problem scene..
in version 3.1.. i cud get the impressions in the dice and the shadows of
the dice much smoother than this..
#version 3.5
#include "colors.inc"
#include "textures.inc"
#include "finish.inc"
file://global_settings {
file://photons {spacing 0.1}
file://}
camera {
file://orthographic
location <0,1,-5>
look_at <0,0,0>
rotate x*-10
rotate y*-30
translate <-1,0,-2>
}
file://background {White}
light_source {
<2,2,-3>
color White
area_light <3, 0, 0>, <0, 0, 3>, 3, 3
adaptive 1
jitter
// rotate x*-90
}
difference
{
superellipsoid
{
<0.25,0.25>
interior {ior 1.5}
file://photons {
// target .5
file://refraction on }
texture {
pigment {rgbf<.635,0,0,1>}
finish {ambient .1
diffuse .1
specular .1
roughness .001
phong 4
phong_size 40
reflection .2
}
}
file://scale <.01,.01,.01>
}
sphere {
<-.5, .5, -1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, -.5, -1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, .5, -1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-.5, -.5, -1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, -.5, -.5>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, -.5, .5>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1,.5,-.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1,.5,.5>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, 0, 0>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-.5, .5, 1>, .175
texture {
pigment {White }
file://finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, -.5, 1>, .175
texture {
pigment {White }
file://finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<0, 0, 1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<1, -.5, -.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<1, .5, .5>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<0, -1, 0>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
}
difference
{
superellipsoid
{
<0.25,0.25>
interior {ior 1.5}
texture {
pigment {rgbf<.635,0,0,1>}
normal { bumps .1 scale 4 }
finish {ambient .1
diffuse .1
specular .1
roughness .001
phong 4
phong_size 40
reflection .2
}
}
file://scale <.01,.01,.01>
}
sphere {
<-.5, .5, -1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, -.5, -1>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, .5, -1>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-.5, -.5, -1>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, -.5, -.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, -.5, .5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1,.5,-.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1,.5,.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-1, 0, 0>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<-.5, .5, 1>, .175
texture {
pigment {White }
// finish {Shiny}
file://scale <0.25,0.25,0.25>
}
}
sphere {
<.5, -.5, 1>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<0, 0, 1>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<1, -.5, -.5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<1, .5, .5>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
sphere {
<0, -1, 0>, .175
texture {
pigment {White }
file://scale <0.25,0.25,0.25>
}
}
translate<3,0,0>
rotate y*140
}
plane {<0,1,0>,-1
pigment {checker color White color Black}
finish{
roughness .001
reflection .5
}}
> I tested a few scenes in Pov3.5 beta9 and Pov3.1 and didn't notice any
> difference (execept that 3.5 is a bit faster :). Can you give the source
for
> the problem scene?
>
> Ari-Matti
>
>
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