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Hi,
I don't know if this was already reported nor if it is a know limitation of
POV-Ray...
POV-Ray doesn't like file names with German umlauts. I named a file
---<BEGIN OUTPUT>---
Scene File Parser Initialization Error: Cannot open input file.
Returned from renderer with error status
CPU time used: kernel 0.10 seconds, user 0.03 seconds, total 0.13 seconds
Preset INI file is 'C:\PROGRAMME\POV-RAY FOR WINDOWS
V3.5\RENDERER\QUICKRES.INI', section is '[640x480, No AA]'.
Preset source file is 'D:\temp\povray\gewlbe.pov'.
Persistence of Vision(tm) Ray Tracer Version 3.5.beta.7 win32 (.icl)
This is a time-limited beta test version. No re-distribution
of any sort is permitted.
Copyright 1991-2001 POV-Ray Team(tm)
This Windows version by Christopher J. Cason
Parsing Options
Input file: D:\temp\povray\gew (compatible to version 3.5)
Remove bounds........On Split unions........Off
Library paths: C:\Programme\POV-Ray for Windows v3.5\INCLUDE
C:\WINNT\Fonts
Output Options
Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
Output file: gew.bmp, 24 bpp (system format)
Graphic display......On (type: 0, palette: 3, gamma: 2.2)
Mosaic preview......Off
CPU usage histogram.Off
Continued trace.....Off Allow interruption..Off Pause when done.....Off
Verbose messages.....On
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console.........Off
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Possible Scene File Parser Initialization Error: Could not find file
'D:\temp\povray\gew.pov'
Scene File Parser Initialization Error: Cannot open input file.
Returned from renderer with error status
CPU time used: kernel 0.13 seconds, user 0.01 seconds, total 0.14 seconds
---<END OUTPUT>---
POV-Ray 3.1g has the same behaviour...
If this was reported once, please ignore this bug report....
So long,
Bonsai
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Oh should tell you machine details:
Pentium III 450 MHz, 384 MB RAM, Windows NT 4 Service pack 5
and
Athlon 1 GHz, 384 MB RAM, Windows 98 SE
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Bonsai wrote:
>
> Hi,
>
> I don't know if this was already reported nor if it is a know limitation of
> POV-Ray...
>
> POV-Ray doesn't like file names with German umlauts. I named a file
>
> [...]
>
> POV-Ray 3.1g has the same behaviour...
>
> If this was reported once, please ignore this bug report....
It is a known limitation that's difficult to overcome with current
operating systems if you want to maintain portability. It's not a good
idea anyway to use such characters, most people don't even recognize this
limitation since they never consider such file names.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> It is a known limitation that's difficult to overcome with current
> operating systems if you want to maintain portability. It's not a good
> idea anyway to use such characters, most people don't even recognize this
> limitation since they never consider such file names.
I don't agree, I use accented letters a lot in my
filenames under Windows, which tend to be on the
verbose side. I don't use them in POV-Ray, though.
--
Adrien Beau adr### [at] freefr http://adrien.beau.free.fr/
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Christoph Hormann schrieb in Nachricht <3C07418A.928EBC6A@gmx.de>...
> It's not a good idea anyway to use such characters,
It would be a good idea if it would not lead to such problems with the OS.
They are part of the standard character set of many languages in one or
another form - they should be supported by the OS. Of course, this is not
POVs fault.
That POV does support those characters in variable declarations, that's
something which could be requested for future versions, though. But it's to
late for 3.5 of course.
Marc-Hendrik
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Adrien Beau wrote:
>
> I don't agree, I use accented letters a lot in my
> filenames under Windows, which tend to be on the
> verbose side.
I suppose this will change as soon as you try to use these files from a
non-Windows machine...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> Adrien Beau wrote:
> >
> > I don't agree, I use accented letters a lot in my
> > filenames under Windows, which tend to be on the
> > verbose side.
>
> I suppose this will change as soon as you try to use these files from a
> non-Windows machine...
Well... no. I use these files from Linux, and after
spending some times finding the right mount options,
I'm rather happy with the support Linux offers for
it.
Note that I don't create accented filenames under
Linux, but am happy to use those created under Windows
(mostly mp3s).
Please understand that I'm not saying that accented
filenames are they Right way to go, but I happen to
use them in specific situations, and guess a lot of
people do so.
--
Adrien Beau adr### [at] freefr http://adrien.beau.free.fr/
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In article <3c076a74@news.povray.org>, Mar### [at] t-onlinede
says...
> That POV does support those characters in variable declarations, that's
> something which could be requested for future versions, though.
Would be an bad idea IMHO, because it could make scene-files unreadable
for people with charsets without that characters.
IMHO, only a-z, 0-9 and "_" should be valid characters for variables. It
works this way in most programming languages, too.
Lutz-Peter
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Lutz-Peter Hooge schrieb ...
>In article <3c076a74@news.povray.org>, Mar### [at] t-onlinede
>says...
>Would be an bad idea IMHO, because it could make scene-files unreadable
>for people with charsets without that characters.
>IMHO, only a-z, 0-9 and "_" should be valid characters for variables. It
>works this way in most programming languages, too.
>
>Lutz-Peter
Well, I don't like my language to be crippled, because Windows is not able
to support Unicode or something like that. Don't know if such problems exist
on other platforms - IIRC Macs don't suffer these problems from the
charset/OS site (don't know for sure, since I used Macs only occasionally).
You are right of course - if this would lead to problems, it should not be
implemented.
Marc-Hendrik
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