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"Vampyrium" wrote:
> the phong and specular commands could also use negative
> values. This would help produce complicated effects like
> velvet and such with the new layered textures.
I too would like this change, but as it's a feature request we can't expect
it implemented in POV-Ray 3.5.
BTW, it's currently possible to get negative highlights using a special and
slightly clumsy method. Have a look at my fur texture:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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